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Showing posts from June, 2025

Unlocking Voices: How Digital Storytelling Transforms Learning for English Language Learners

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The Journey of Words: A Digital Story on using context clues for multiple meaning words.  Picture this: a student from Ukraine sits in your classroom, brilliant ideas swirling in their mind, but struggling to find the English words to express them on paper. What if I told you there's a way to help that student—and countless others like them—share their stories while building essential language skills? Enter digital storytelling, a game-changing approach that's revolutionizing how we support English language learners. Why Digital Storytelling Works Magic for ELLs After diving into Rusul Alrubail's inspiring article "Empowering ELLs With Digital Stories," I'm convinced this approach offers something special that traditional assignments simply can't match. Here's what makes it so powerful: Breaking Down Communication Barriers We've all seen it—that look of frustration when a student knows exactly what they want to say but can't quite find the ...

Gaming Your Way to Language Learning: Why Playing Games Isn't Just Fun and Games

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  You know that moment when you're trying to convince your principal that yes, your students really ARE learning when they're playing games on their tablets? I've been there! But here's the thing – the research is totally on our side, and I'm excited to share some insights that might just change how you think about gaming in language learning. The Science Behind the Fun I recently dove into this study by Scholz and Schulze (2017) about students learning German through World of Warcraft (yes, you read that right – World of Warcraft!). These researchers followed university students for four months as they played this massive online game entirely in German, and the results were pretty amazing. What they discovered is that language learning through gaming works like a complex adaptive system – basically, it's messy, nonlinear, and totally individualized, just like real language acquisition should be. Instead of everyone following the same path from Point A to Point...